![]() This time, the plan had been to do something very different from previous Call of Duty campaigns. We’re not going to scrap all this work that you’ve been putting in.’” “They’d been promised, ‘After Black Ops 3, we’re not going to do that again. ![]() “For this to happen twice… The morale drop that happened in the studio can’t be understated,” said one former employee. We realize this is only made possible through the varied perspectives and contributions from every individual working on the team. We love bringing games to life, and we always want to do the best work of our careers. We constantly strive to provide a rewarding and fun development environment for everyone.Įveryone at Treyarch is extremely proud of Black Ops 4. If there is ever an instance where this standard is not met, we work to remedy it immediately. It’s important to us that everyone working on the game, or any of our projects, is treated with respect and that their contributions are appreciated. The teams who created this game are diverse and widespread. It represents the culmination of a wide variety of development initiatives, the best of which comprise the game that our fans are playing today. ![]() When reached by Kotaku, Activision would not make Treyarch’s management available for interviews or comment on the specifics of this story, but did offer a broad written statement, attributed to the studio:īlack Ops 4 represents three years of hard work, creativity, and passion from hundreds of talented individuals across Treyarch, Activision studios and publishing teams, as well as agency partners around the world. ![]()
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