![]() ![]() I have also written a short step-by-step tutorial for you to play with the Revolve feature yourself. There is a lot to cover so take a look at today’s video. This feature is used to revolve a 2D sketch along an Axis or Centerline. If not selected, the feature creates a distinct solid body. Today we will take a closer look at the Revolve feature. Merges resultant body into an existing body if possible. To create a revolve feature: Create a sketch that contains one or more profiles and a centerline, line, or edge to use as the axis around which the feature revolves. To offset in the opposite direction, select Reverse offset.Ĭreates the revolve in the clockwise and counterclockwise directions from the sketch plane, which is located at the middle of the revolve Direction 1 Angle. Ĭreates the revolve from the sketch plane to a specified offset from the surface you specify in Face/Plane. The revolved cut solidworks feature is main applications is helps to make axis symmetric models of train wheels, stepped shafts, curved holes, piston ring seating etc. Extrude cut feature also helps to remove materials from 3D models, but only in linear manner. Exploring the possibilities of Fusion 360 Another useless thing. Ĭreates the revolve from the sketch plane to the surface you specify in Face/Plane. You can access this solidworks feature from both command manager and menubar. 4503 3d models found related to revolve wheels. The Modeling Techniques section describes techniques that you can use in a. Ĭreates the revolve from the sketch plane to the vertex you specify in Vertex. You can create multiple solid bodies from a single feature with the following commands: Extrude boss and cut (including thin features) Revolve boss and cut (including thin features) Sweep boss and cut (including thin features) Surface cut. ![]() Set the angle covered by the revolve in Direction 1 Angle. ![]() Select one of these options:Ĭreates the revolve in one direction from the sketch. To reverse the revolve direction, click Reverse Direction. I can use that 3 hours/week that I freed up and devote it to the design and development of a rover package.Sets the end condition of the revolve feature relative to the sketch plane. The professor for CAD also happens to be our rocketry club advisor, so I proposed a little something that would not only keep me occupied, but also rope in some of the rocketry club members whose current rocketry projects are running out. For more video tutorials on CAD software, audio engineering software and programming software, please visit. So I discussed it with the professor and we both agreed that I should be doing something more productive with my time. Rather than slog through a semester of material I learned on my own last fall, I’m making my own curriculum! I’m required to spend roughly 3 hours per week in CAD lab or lecture. More specifically, it is unnecessary because I have already completed the final requirements for the class (low bar, pass the CSWA). The revolve faces do not share a common axis. A single revolve body cannot be created from the selected faces. The selected faces are not valid revolve faces. Time was a consideration for us both, however, so something needed to fall into place.ĭue to my abundance of CAD experience in the past year, one of my required classes (Computer Aided Design, surprise!) is not just fluff, it’s wholly unnecessary. Planar faces are not valid revolve faces. When NASA included a rover in their student launch guidelines for 2018, myself and the club president knew that someone (…of us) was going to take up the challenge. The Mars Science Laboratory (MSL) AKA “Curiosity” was one of the great engineering wonders that spurred my return to school to study engineering. Given the theme of the blog, I’m onto making my next thing. But I’m not ruling out the possibility of doing it on my own! TL DR: I modeled an MSL “Curiosity” wheel We never did build a scaled Curiosity rover. A blue dotted line will appear in the center of your semi circle showing its axis. Go to the Visibility Checker as shown in the image below and click on the temporary axis box to check it. On your left, you see axis of revolution. Yes, the revolve was as simple as I had anticipated, but dimensioning the grousers so the sketch wouldn’t break and selectively filling just a portion of the rotated grouser pattern were obstacles to overcome. Using Image 1 from before, click the features tab and the revolved cut feature to begin. But at the time, I was coming from a six month co-op using ProE/CREO and was just trying to bring my skills back up to par. Yes, with two years of hindsight, I can look at the design and rattle off the steps, features, and settings required to churn out this wheel. Reflection: What the Wheel Taught MeĪt first glance, the wheel looks like a simple revolve and extrude. At least at the time, it was harder than it looks. ![]()
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