![]() ![]() You need to arrange the symbol based on what this guy says □, ∴, □. – See the big guy near the sheep near the entrance? The one next to the blue-square thingy? You can climb on the walls on top of it (press jump and up). If it’s still locked (it’ll have a light blue color if it’s opened), talk to the guy near the sheep in the next step. You need to be on top of the stairs to reach it. 2 is visible in the area, the last one is in the big room in the middle. Jump on the platform and spam J to take out the sword. Stuck?įinish everything you need to do before going inside the Priests’ Portal. You’ll eventually return to this area again from the other side. Get back to the Technocrats’ terrace in the CapitalĪfter unlocking A room with a view achievement, you’ll automatically get this when you get to the capital. Read A room with a view to get a floppy disk. You should be able to get all backup disks if you get the previous achievements, but I’ll list them here anyway. You’ll get it after you obtain the last backup disk. Retrieve all the fragments of the Backup Floppy Disk Use the teleporter with the code from the previous area: v, ▽, >. In Transcriptor’s Barrow, break the red door. You can only do this after you unlock dash stab power-up. Defeat the boss to get another backup floppy disk. Use the disk on the pirate statue in “Access to the Onsen, the Thermal Baths”. You should be able to get the achievement after you obtain the disk in the Capital, but there’s one more thing you can do. Bring the Office Key to the Capital to access Communal Terrace. Head inside that area and take the Office Key next to the mother. This will open the area south of the crying child. Head to the west exit and follow the path to reach a switch. It’s obtainable after you pick up a telephone call in the Old Telephone Box. – Yellow symbol (∴): The Perpetual Glitch, Nakunak’s Dwellingįind the Floppy Disk on the Technocrats’ balcony in the Capital – Red symbol (∴): in the north exit of The Pier The symbols are found in tricky places, here are they: You need to insert this code to the meditation area in The Abode of the Techno-Guru Compiler: ∴, ∴, ▽. You can find both yellow and blue symbols in the other side of the Oasis and the red symbol when you get the Invisible code achievement. In Oasis, instead of putting the meditation code to go to the other side of the Oasis, put this code instead: □, >, ∴. In Lower Wings, after you learn uppercut, do an uppercut from the box and dash or charge to the left. This will unlock the locked room in Banks of the Achromatopsia River.įind the access to Taiyo Beam’s red symbol – The far east of the Techno-Fathers’ Castle (only accessible after you learn dash) ![]() – The end of the Calculus 3 Room (the east exit from Totem Room) You can unlock it by activating three switches. The first backup disk is in Room of the Three Switches. Get hold of the first floppy backup disk to restore the Creator’s lost Memory Return to the 80s after saving the Digital Kingdom – Missable AchievementsĪll missable achievements, ordered from the earliest time you can get them. Overall,while the controls aren’t perfect they are fun and worth the slight learning curve.Activate the digital path that will allow you to ascend the SummitĪctivate the Switch with HIM’s Holo-Historyįind the access Techno Key to the Capital In my experience, the weight of jumping just took a little practice and they felt like second nature. On the platforming side, there is a bit of floatiness to the controls that can be frustrating. The gameplay gets slowly harder as you go, but not by much so don’t expect much of a challenge. You do get more abilities, but all these do is make things easier than they were before. There is also little strategy required and many if the enemies don’t have fun or memorable fights. However, the combat can be pretty lackluster, letting you get by with blind button mashing fairly often. The game slowly introduces your combat abilities over the course of the first hour of gameplay and you always get plenty of space to learn every new gameplay aspect they introduce. The controls have a subtle balance of being easy to pick up for beginners and offering complex strategy for players who seek it. I’m not particularly skilled with platformers, but Narita Boy never punishes failure. The controls are responsive, intuitive, and accessible to a variety of players. The gameplay of Narita Boy is top-notch for a multitude of reasons, such as intuitive controls, and a fast pace. ![]()
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